WORK IN PROGRESS · Website preview
Two opposing warships trade fire across a red and blue nebula.TACTICAL WARSHIP-BUILDING ROGUELITE

BUILD • COMMAND • SURVIVE

Build a warship. Define how it fights.

Construct your answer to impossible battles. Slow time, read the chaos, and command the machine you built.

Steam page coming soon
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PC / WINDOWS · SINGLE-PLAYER · COMING SOON

WATCH IT IN ACTION

Trailer coming soon.

Until then, see the ships and their weapons in action below.

Explore the gameplay ↓

01YOUR SHIP. YOUR DOCTRINE.

Build the weapon.

Turn a bare cruiser into a missile battery, a point-defense fortress, a railgun duelist, or a fighter carrier.

Place weapon systems on a destructible hull and build a strategy around what you find.

FIVE LOADOUTS · 10 SECDOWNLOAD GIF ↓

02TACTICAL SLOW MOTION

Slow time. Make the call.

Activate the Chronal Generator when the battlefield becomes a wall of missiles, fighters, shells, and debris.

Time an EMP strike to open a window for your barrage. Jump behind an asteroid and let the enemy salvo hit rock instead of your hull.

Construction cards, active abilities and crew communication during combat.
IN-GAME CAPTURETERMINAL SWARM

03EVERY PROJECTILE EXISTS

Missiles can be stopped. So can yours.

Missiles can be intercepted. Fighters can be destroyed. Railgun rounds cross the battlefield.

Range, facing, and firing lines matter. A perfect salvo can become wreckage before it ever reaches its target.

04RESEARCH & PROGRESSION

Plan the next evolution.

Assemble your ship and opening deck in the hangar.

Unlock new starting systems in the Legacy Matrix, then specialize your weapons through the Field Doctrine tech tree during each run.

A SERIOUS WAR. OBSERVED BY THIS CREW.

The fate of the universe. And someone still has to make the coffee.

Shape the lives and loyalties of the crew sharing your journey.

  • Halloway, stern and unsmiling on the bridge.

    HALLOWAY

    A hardened admiral whose soft heart you might still win.

  • Sparky looking wide-eyed and alarmed aboard the ship.

    SPARKY

    A cowardly smuggler who might find the courage to be a hero.

  • Vex, an ancient cyborg surrounded by ship machinery.

    VEX

    An ancient, nihilistic cyborg who may rediscover the wonder of life.

  • Mother's red-lit coffee machine with two waiting mugs.

    MOTHER

    A superintelligence plotting on a universal scale. Currently making your coffee.

SOMEWHERE BEYOND THE NEXT JUMP

The Swarm is already moving.

Terminal Swarm is coming to PC.

Steam page coming soon