FOR PRESS & CREATORS
Terminal Swarm
Press kit.
- Developer / publisher
- Umpfelgrumpf Studio
- Genre
- Tactical warship-building roguelite
- Platform
- Windows PC
- Players
- Single-player
- Release
- Coming soon
- Language
- English
Fit weapons and support systems onto your cruiser, then take it into battle. Choose upgrades during each run and unlock more starting equipment between attempts. A different loadout changes how you fight.
Download press assets ↓Short description
Build a modular warship and command it in real-time space battles. Slow time to use abilities, intercept incoming missiles, and protect your hull. Unlock new equipment for your next attempt in this single-player roguelite.
Download factsheet (.txt) ↓Build. Command. Survive.
Choose your weapons.
Place weapons and support systems on a hull that can be blown apart. Launch missile barrages, fire railguns from a distance, or send fighters ahead. Combine the equipment you find to try a different build each run.
Slow time. Make the call.
Slow the battle to choose your next move and activate abilities. Jump behind an asteroid to block a salvo, or use an electromagnetic pulse to disable incoming missiles.
Both sides can shoot down incoming missiles. Your attacks have to get past the enemy’s defenses, too.
Refit your ship.
Between battles, expand your hull and make room for new weapons and support systems. Choose which parts of your ship to improve before the next fight.
Field Doctrine — during a run
Choose research branches that suit your ship. Unlock weapon blueprints and improve the systems you rely on. Interceptor Hangar: Add a bay that launches two fighters and rebuilds them for free.
Legacy Matrix — between runs
Permanent unlocks give future attempts more starting options. Some weapon archives are earned by defeating specific enemies. Siege Missile: Unlock a siege launcher blueprint to replace a missile launcher in your starting deck.
Loadout showcase
Missile, PDC, railgun, carrier and Tesla cruiser loadouts in motion, with engine trails and weapons firing. A 10-second silent montage of in-game captures.
Game screenshots
Original PNG files at their captured resolution.
Logo & artwork

About the developer
Terminal Swarm is developed and published by Umpfelgrumpf Studio.
Making of
Terminal Swarm is the developer’s first game, made alongside work as a doctor. Development has involved learning Godot, experimenting with different visual approaches, and revising systems that did not work as expected. AI tools are used for programming assistance and some game content.